Wednesday, March 28, 2012

A (self?) Reflection


        When I enrolled in this class I mainly did it because I love manga and games. They constitute a great deal of who I am today. While I enjoyed the graphic portion of my class very much so (I honestly wish it made up a greater percent of the class) the gaming portion I find myself not so drawn to. I don’t mean to say I don’t enjoy it or haven’t learned anything from it, I just find it odd that learning about something so big in my life doesn’t excite me more. This got me thinking quite a bit. It has gotten to the point in which I ask abrupt questions to my friends online about certain things dealing with gaming. Their natural response was that learning about games is ruining my gaming experience, but that’s not it. I’m the guy who will take off from work during E3 just to watch as many different streams as possible. I love learning about the technical stuff (no so much the programming but more so the creative ideas, though if you’ve ever seen a Kojima interview you know that creative and technical are seldom ever disconnected from one another (i.e. the technical limitations often limit the creative ideas or explorations of the creative side push the technical side and etc…)) So I don’t believe it’s that my gaming experience is ruined from learning.
                So this leaves me with the question of why can’t I be excited about learning about video games in a class on gaming! I’ve come up with a few ideas as to why this is. The main leading answer for me is that the three authors of our class seem to be more in line of arguing that games are worth it due to the fact that people can learn from them, therefore they are worthy of examination. While I think the points made in all three books are worth examining, I wish there was a book in which focuses on games as a culmination. I want to read a book that examines games because they exist, not because there is some alternative use for them.
                To try to illustrate my point I will use the example of Gee. Gee is a nice mostly because I find him the least crazy and not up all the way up on his high horse. When I got to the part using Metal Gear Solid as an example (172-177) I was completely disheartened. If it were me writing this portion I would write about how MGS  (or MG more likely) changed the gaming world forever. Instead Gee approached it from a standpoint that MGS challenges gamers as they are not able to run and gun. Therefore they had to learn a different way of playing, stealthily. While the example is more than appropriate and flows with everything in the book to that point, I feel like his experiences are quite different than mine. Gee oversimplifies points of MGS to a fine tip that he is able to write with. But he leaves out the details that make MGS an icon. He makes it an alternative to the standard whereas I have grown up playing games a bit differently than he has. Gee views MGS as forcing players to look for alternative routes. He equivocates this to a new way of playing games. In his view gamers have to change their style of play from a standard shooter (3rd person or 1st). This is completely true. I do not argue that point. But for me growing up I played games differently. In games as basic as Super Mario World and Crash Bandicoot exploration of off route points is encouraged as it give bonuses to players who look out for secret areas. Therefore, to me, something like MGS is not so different when you are already used to the mentality of looking for out of the way areas. Where Gee should have focused on is not the stealth aspect, but how the game breaks the fourth wall on several occasions. And yes Gee does acknowledge this in a way when he references to Mei Ling’s advice about relaxing as this is a game. What annoyed me is that after that references that he completely ignores how amazing it was she just acknowledged the player directly rather than snake. Instead he focused on how he wishes children could just relax and learn. While it would be great if children could appreciate learning as they do a video game story, but his blatant disregard about such a monumental act makes me so sad.
Just the sight beings so many memories to mind...
                Missing ideas as simple as a view gone unwarranted agitates me so. This once again comes down to me “nitpicking.” But why is that my view not being represented in any of the books? Why is it that we can’t look at games and say it was great for this reasons and this is something important because it reflects such and such vales? It most likely is just me; I’ve expanded my expectations too far. Or maybe it’s the overall structure, I believe, is what irritates me .To exemplify this I will use Gee once again. Gee simply goes through and explains his experiences and forms principles on them. But at no point does he provide a counter argument. Nor does he amend a principle. He decided to just add principles later, like the three principles after the MGS example that proves to be derivates from the standard games. I understand why he would use a structure like this. It is most likely easier for those who are non-gamers to understand with his current structure in place. But what I would prefer (at least once, and there is a good chance I’ve missed it) is an in-depth look into a derivative, like MGS. For example I would love to see if a game like MGS helps people to learn better than a standard game like Game American McGee's Alice (which is an amazing game as well)? Overall I feel like maybe I’m a bit to jaded with video games to appreciate all his principles.
                Once again I want to point out I do not mean to sound like I dislike the class. I think Shannon is a wonderful professor that has given me insight I would not have found anywhere else. I already stated I especially enjoyed the graphic portion and in no other class could I play a game for homework or go to a gaming museum for credit. As my one friend pointed out I should shut up and just be happy I get credits to talk about video games. I think the main purpose of this blog entry is here to point out certain inadequacies I feel exists for either a lack of research on my part or in general. While I came into class dreading the “Are video games Art?” question I now somewhat long to discuss it in an academia setting. Anyways, if anyone has made it this far I would love to hear of anyone else’s expectations either being missed or accomplished from the class. Or any surprises (negative or positive) you have found over the course of the class.